How To Install Opengl In Dev C++
- Install Dev C++ Windows 10
- Dev C 5.11 Install
- How To Install Opengl In Dev C Download
- Dev C++ Opengl Tutorial
So here’s a guide if ever you want to install GLUT on Dev C. Don’t worry, it’s easy. Note, this guide is just about installing GLUT, not how to use it. I’ll probably have a small guide on that later on, but for now, this (and the Red Book) should get you started. First, get Dev C if.
So from here I do the apt-get and try to install it but returns me with this: E: Unable to locate package libglut3-dev Does this have to do with my connection or is there something I need to be doing on my system for it to find the package and install it. May 15, 2012 If you want to know more about OpenGL, GLUT and power of OpenGL, you should search on google, use the links provided above and read more about the usage of it Okay now. Back to the topic, How to install Glut on Dev C. Pre requisites: Dev C installed, latest version. Jun 21, 2015 Well Dev C is much old fashioned. I would rather say to give a try to CodeBlocks. It is pretty clean and easy to execute. Still GLUT can be installed within Dev C for implementing Graphical programs.
How to Install Dev-C++ and the GLUT Libraries
for Compiling OpenGL Programs with ANSI C
(version of July 16, 2009)
These notes explain how to compile programs written in ANSI C with OpenGL and GLUT using the Dev-C++ compiler.
Bloodshed Dev-C++ is a free C++ compiler and development environment for Windows operating systems. Like most C++ compilers, it also can be used to compile ANSI C. By installing the GLUT header and library files, it can be used to write programs that use OpenGL. This is needed to run programs for Edward Angel's textbook, Interactive Computer Graphics 5th edition and possibly other computer graphics texts.
These notes do not explain how to compile OpenGL with C++ . The 6th edition of Angel's book uses C++ which will not work with these notes.
These instructions have been tested on a small variety of Windows 2000 and Windows XP systems. These systems come with the files needed for OpenGL, but not the files needed for GLUT.
Dev-C++ does not work well with Microsoft's Vista. The problem, and a possible fix, is discussed here: http://aresio.blogspot.com/2007/06/vista-and-dev-cpp.html but I have not tested this information.
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Install Dev C++ Windows 10
I. Download Dev-C++ from http://www.bloodshed.net/dev/devcpp.html and install it.
Details:
Get Dev-C++ 5.0 beta 9.2 (4.9.9.2) (9.0 MB) with Mingw/GCC 3.4.2 Although this is a 'beta' version, it works perfectly fine. Click on SourceForge to go to a list of download sites and pick one. The file will be something like devcpp4.9.9.2_setup.exe. Save this file in a place like C:Temp.
When the download is complete, click on the 'open' button to start the installation process. (Or go to C:Temp andDouble click on devcpp4.9.9.2_setup.exe). You will see a few screens that ask you to pick a language (English) and to agree to the license terms. Choose a 'typical' installation.
Accept the suggested destination for the installation:
Many subdirectories and files are extracted to the destintion:
Answer 'yes' when it asks if you wish to install Dev-cpp for all users. Note: if the installation fails, re-install and try 'no' for this.
A screen says the installation is complete:
Keep the check mark in the box. Click on 'Finish'. A first-time configuration screen appears:
Pick 'English' and 'New Look'. In the next several screens, hit 'Yes' for its suggestions.
Eventually you are done. Click 'OK'.
II. DEV-C++ starts up. Try out the installation with a simple C program.
Details:
The program starts up automatically.
Click File/New/Project. Pick a name for the project (such as 'myProject'). Click 'C Project'. Click on 'Empty Project'. Click 'OK'.
In 'Create New Project', click 'save' (later on you will probably want to create separate subdirectories for your various projects.).
Click 'File/New/Source File' and in 'Add source file to current project' click 'Yes'. You now get a screen where you can edit the source file.
Type in a simple C program, as below. Now click 'File/Save As' and save the file as 'hello.c' (or other name.) Important: be sure that the file extension is .c. With any other extension (such as the suggested .cpp) you will have problems compiling.
Now click 'Execute/Compile and Run'
The program will (hopefully) compile, run, and write its output to a DOS window. If you have the system('pause')
statement in your program, the output will stay in the window until you hit a key. Another way to run the program (after it has been compiled) is to start a DOS window outside of the Dev-Cpp system, then navigate to the subdirectory that holds your project, and type hello.exe.
At this point, the compiler and development environment has been installed. You should find Dev-C++ listed under 'Programs' on the 'Start' menu and will now be able to write, compile, and run C (and C++) programs. You will have include files, libraries, and dll's for OpenGL (and all other standard packages) but not GLUT. GLUT manages the windows and other user interface components needed for OpenGL programming, and needs to be separately installed.
If you do not need GLUT , you can quit now.
III. Download and install GLUT
To run OpenGL with GLUT (which is what the programs in Angel's book use), you need to get three files and place each file in its proper directory. All the files you need (and more) are contained in one zip file.
Details:
Download GLUT files from http://chortle.ccsu.edu/Bloodshed/glutming.zip Download the file glutming.zip
Save the zip file in some convenient location (perhaps C:temp).
Double click on glutming.zip (or otherwise unzip it). You will see the files that are in the zip archive. (Your un-zipping program will probably be diferent than the one shown here, but should work about the same.)
Click on 'Extract' to extract all the subdirectories and files. Pick some convenient directory to extract them to (perhaps C:tempglutming). You only need three files, but extract all of them anyway.
Only three of the files in the various subdirectories are needed. Each of the three files should be put in a subdirectory with other files of its type. Use Explorer to move the files to where they are needed.
Note: If you only see some of these files listed in Explorer, click on 'View/Options/View' and then select the radio button 'Show all Files'.
glut.h -- copy this file to C:Dev-CppincludeGL
Copy from your 'unzipped' subdirectories (wherever they are):
To here:
libglut32.a -- copy this file from your unzipped directories to C:Dev-Cpplib
There may be a newer version of this file there, already. Replace that version with the one you unzipped (if you keep the newer version your programs will not link correctly.)
Copy from your 'unzipped' subdirectories:
To here:
Dev C 5.11 Install
glut32.dll -- move this file to C:WINNTSystem32, or similar location.
The location for this file depends on your operating system. The directory where it goes is the directory that holds the dynamic load libraries (*.dll). An easy way to find where it should go is to look for glu32.dll (use 'Search' from the start menu).
The directory to use should also have the files glu32.dll and opengl32.dll. These should have come with your operating system.
IV. Test Dev-cpp with GLUT
The essential step in compiling and running a C program that contains OpenGL and GLUT functions is to tell the linker where the libraries are. This is done by clicking Project/Project Options/Parameters/Add Library or Options and then navigating to the libraries you need to include: libopengl32.a, libglu32.a, and libglut32.a. The libraries should be added in that order.
Details:
a. Create a subdirectory for a project. Do this first, before you start Dev-Cpp. Create a new subdirectory with 'Explorer' by clicking 'File/New/Folder'.
For example, create a folder C:GLproject. Auto-tune 9 rutracker.
b. Start Dev-cpp:
c. Start a new project by clicking File/New/Project. In the panel that pops up, name the project something like 'rectangle', click on 'empty project' and 'C': Click OK.
Note: For compiling with OpenGL you must create a project. You need to have a project (not just a single C file) in order to link in the OpenGL libraries.
d. In the next panel, navigate to your folder C:GLproject, and click 'Save'.
e. In Dev-C++, click 'File/New/Source File' and then in the next panel 'Add to Project' click 'yes'. Click 'File/Save As' and then give the file a name. Navigate to your project subdirectory to save the file in it. Name the file something like 'rectangle.c'
Be sure that the file names ends with '.c' anything else will cause big problems.
f. Click and drag your mouse over the following program so that it is highlighted, then click 'Edit/Copy' from the browser's menu bar.
g. Now click in the editing window of Dev-cpp and then click 'Edit/Paste' in its menu bar. The program will appear in the editing window.
h. Click 'File/Save'. The file in your project directory should now contain an OpenGL program.
i. Tell Dev-cpp what libraries need to be linked. Click 'Project/Project Options'.
j. Now click 'Parameters'. Click the 'Add Library or Object' button and navigate to the libraries that should be added, found under C:Dev-cpplib
- ./lib/libopengl32.a
- ./lib/libglu32.a
- ./lib/libglut32.a
Add them in that order (only). Notice that the slashes will appear in Unix style '/' rather than DOS-style '.
When you are done adding the three libaries, you should see:
The exact pattern of '././.' you see depends on how deep in the directory structure your source file lies.
Click 'OK'.
k. Click 'Execute/Compile and Run'. The program should compile, link, and run:
If things don't work (very common) click on the 'Compile Log' tab for some confusing error messages. If you see something like the following, it means that you made a mistake in adding the libraries to the project:
Try to fix the list of libraries, or perhaps start over from scratch.
You now are finished, or have given up.
This tutorial is for those who want to get started with OpenGL using Dev-C++. OpenGL is open graphics library created by silicon graphics. It is the specification of some functions that let you draw some shape on the screen.This article makes use of library called GLUT,that works with OpenGL to create and maintain a window. In order create graphics using OpenGL you will need glut.h and glut32.dll. These files are available for free on the web. You can download most of what you need from there, if you unable to find it out then don’t panic.There is devpak available for Dev-C++ for openGL. All you have to do is add the devpack in dev-cpp package manager.If you’re using any other compiler then you can skip this and direct yourself .
So you’ve two choices either download the files manually (glut.h& glut32.dll) or use the devpak for Dev-C++ & Codeblocks. Let’s start with devpak method.
Devpak Installation
If you’re opting to install the devpak instead of dll files manually,you have to download the opengl devpak. You can download Nigel’s opengl devpak. From the list on the page Download glut.3.7.6+. DevPak to a local folder. In Dev C++,open the package manager: Tools->Package Manager. Here,you can see the pre-installed packages that came with your distribution of dev-cpp. To Install the glut package,click on Package->Install Package. Browse to the location where you’ve downloaded the glut devpak. Once you done with adding,it will appear in the package manager list. Now you can safely exit package manager. Now you’re ready to write program on Opengl with devcpp. You don’t need to follow the compiler configuration explained below if you’ve downloaded the opengl devpak.
Compiler configuration
If you’ve downloaded the glut.h & glut32.dll then you’ve to copy those files into the devcpp’s ” /lib” folder. Now you’ve to setup the IDE’s configuration, so that you can use the opengl library with it. Let’s start by creating new “Project”. Select Empty Project type from the basic tab window,make sure C++ project is selected. Create the new project in the folder with the source file. Add the .cpp file to the project by Project->add to project.Select the .cpp file
Now we have to add some parameters in linker options.In order to do that go to Project->Project options.In the “Parameters” tab window add the following line in the Linker pane:
-lglut32 -lglu32 -lopengl32 -lwinmm -lgdi32
How To Install Opengl In Dev C Download
Now click “Ok”,when you done with it.
We are done with the installtion & compiler configuration of opengl devpack into dev-cpp.Ig you’ve done the above steps carefully,you will able to write any opengl code with dev-cpp.
Help & Support
OpenGL is largely documented in web & print media due to its ease of use & effectiveness.Almost every famous compiler on the web has some documentation for the OpenGL.It is very difficult to point each & every resource,i’m pointing out to some of the effective ones.
Dev C++ Opengl Tutorial
If you are looking for more information about opengl try the resources mentioned above.If you have any suggestions or questions please post them here.